Sorry, your browser doesn't support embedded videos Hello Internet,
in my day to day job I sometimes need a few minutes to cool down. Sometimes the minutes get longer and longer, but thats another story… 😀
Most of the times I like to play this Tetris Implementation, but after some time I wondered why I don’t play my own Version. So I set out and build my very own Tetris clone.
Hello Internet,
it’s been a long time since my last post. I had trouble motivating myself to do anything besides my full time job and family.
I tinkered with some frameworks but nothing really worth sharing. Currently I’m doing the Draw-A-Box course and I’m in the progress of writing an game-engine in Rust.
I also updated the styling for my blog:
Cheers,
qriz
Hello Internet,
When I created the blog and looked at the available themes I wasn’t particularly pleased… In the end, I decided to use the hugo-dusk-theme, which was closest to what I wanted to have.
With time the itch to write my own, more fitting theme, grew bigger and bigger. And, as you might see, I finally scratched that itch. One thing I’d like to emphasize is the now existing Favicon, my first Pixel-Art.
Hello Internet,
I’d like to show you my newest project: Rustcaster! It’s an Raycaster implemented in Rust.
As you might see, Raycaster is currently able to render textured walls. It’s not much but it’s something!
As learning resource I used Permadi and Lodev.
The only third-party library used is the sdl2 crate, which is responsible to display the rendered image and to resolve the keyboard input.
Cheers,
qriz
Hello Internet,
it’s time for another Fps update. I completed the work on fps-v0.3. For this milestone I added some actual game-logic and again I made you an small Video showing all new features.
Features implemented:
Added items (+Health, Rail-, Shot-Gun, Rocket-, Grenade-Launcher, +Ammunition) The player has now an active weapon and an inventory Added an AI interface – there isn’t any logic implemented but the interface are there Added simple HUD Death player’s will now rendered differently Regarding v0.