Welcome to my Blog
Where the caption changes regular
2019-03-09 - Blog RedesignHello Internet, When I created the blog and looked at the available themes I wasn’t particularly pleased… In the end, I decided to use the hugo-dusk-theme, which was closest to what I wanted to have. With time the itch to write my own, more fitting theme, grew bigger and bigger. And, as you might see, I finally scratched that itch. One thing I’d like to emphasize is the now existing Favicon, my first Pixel-Art.
2019-02-07 - RustcasterHello Internet, I’d like to show you my newest project: Rustcaster! It’s an Raycaster implemented in Rust. As you might see, Raycaster is currently able to render textured walls. It’s not much but it’s something! As learning resource I used Permadi and Lodev. The only third-party library used is the sdl2 crate, which is responsible to display the rendered image and to resolve the keyboard input. Cheers, qriz
2018-12-11 - Fps v0.3 MilestoneHello Internet, it’s time for another Fps update. I completed the work on fps-v0.3. For this milestone I added some actual game-logic and again I made you an small Video showing all new features. Features implemented: Added items (+Health, Rail-, Shot-Gun, Rocket-, Grenade-Launcher, +Ammunition) The player has now an active weapon and an inventory Added an AI interface – there isn’t any logic implemented but the interface are there Added simple HUD Death player’s will now rendered differently Regarding v0.
2018-10-26 - Objective-C ExperienceHello Internet, So I did a little project in Objective-C with Xcode and there where some things that made me furious, after a while I just started a list with pain point’s. So without further ado, here is my list: (Necessary disclaimer: I do not claim to be an expert and that every problem I mention are probably my fault, but if that’s the case you can write me an mail)
2018-01-23 - Fps v0.2 Release CandidateHello Internet, it’s time for an update! I finally completed the work on fps-v0.2 and have now an release candidate to do more testing. Feature-wise I mainly added Client-Side-Prediction, Server-Reconciliation and Delta-Compression and to show you how much better the current version handle’s lag I again made an small Video. I challenged me to do an simple task: Target the left wall corner and then the right wall corner, in the test-map you have seen earlier.
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